![]() Those opposed to grinding will appreciate the general level of difficulty. That said, Fencer still exhibits the sporadic difficulty spike, which can cause some vexation. In execution, Fairizing mollifies most of the frustration common to boss encounters. Once commenced, attacks dispense an increased amount of damage, while special commands have the possibility of obliterating opponents, if players are willing to gamble a decisive amount of their special points and health. Known as the “Fairize” ability, the mode kicks off with a seppuku-like sequence, where fencers impale themselves with their weapon, before transforming into a new, more formidable form. Mirroring Neptunia’s HDD transformations, Fencers can bond with their weapons once a tension gauge has reached a preset threshold. Advent Dark Force permits a sextet to tackle adversaries. One contenting change from the original release the adjustment to the size of your battle party. ![]() While Fencer’s encounters are inherently turn-based, they nearly feel like an action title, with party members quickly determining positions in a large circle before using commands to execute combos, utilize consumables, or initiate supers that produce fluid, anime-style cutscenes. ![]() However, flub the opportunity and you’ll transfer the advantage to your opponent. Seizing initiative with the foes that skulk through each dungeon stage is accomplished with a well-timed button press. With Fairy Fencer F’s puckish dialog recalling some of Compile’s other efforts, it’s not surprising to find that combat draws on Hyperdimension Neptunia’s fundamentals. Quite often, sub-events are completed in less than a minute or two. Seldom does Fairy Fencer F dawdle at the precipice of pontification. Another positive element to the game approach can be found in the succinctness of dialog. Plus, it’s hard to have an aversion to a character that can equipped with a piece of burnt toast in his mouth. Expectantly, motivations shift, a tsundere lessens her iciness, and at least one remarkably poignant plot point happens before the final credits roll, granting a number of gratifying character arcs. Instead, enjoyment stems from the developer’s comical interpretation of the reluctant hero and a willingness to introduce a largely disagreeable cast. But before things become a bit more serious (and a bit more cooperative) in the second half of the title, there are plenty of opportunities for good-natured bickering.īeing a Compile Heart game, there are a number of instances of light lasciviousness, but overall Fairy Fencer F feels bit less impish than some of the developers’ more lascivious efforts. Fairy Fencer F’s lore unites fencers with a single fairy, providing the basis for plenty of spirited banter and a metaphorical exploration of the challenges associated with commitment and monogamy. But once the weapon is removed, he’s greeted by a fairy named Eryn, who not only enlists the indolent character into reclaiming the remaining Furies, but challenges Fang’s apathetic attitude. While many of the blades bound each spirit, a number of them missed their mark and landed in the human realm.įang discovers one of these swords, that are called Furies, lodged Excalibur-style and he’s encouraged to free the blade with the purported promise of free food. An introductory cinematic sequence depicts a confrontation of a ‘Vile God’ and a Goddess, with the conflict ending in a stalemate as each deity becomes immobilized by the other’s barrage of swords. Instead players adopt control of Fang, Fang, a lazy and stubborn young man who’s motivated more by hunger than actually helping humanity. ![]() ![]() Pleasingly, Fairy Fencer F’s plotline doesn’t provide the prototypical plucky protagonist. Those who already journeyed through the original game any of the previously released iterations of Advent Dark Force might not be up for saving the world again, but Switch owners who haven’t played this definitive edition will likely want to free some time from their schedule, especially if Idea Factory can clean up some of the issues that sully this adaptation. And given that it’s the fourth platform to receive a port, it’s natural to be a bit cynical about appearance of Fairy Fencer F: Advent Dark Force on the Switch.īut given the game’s pedigree, boosting collaboration between Neptunia’s Tsunako, a screenplay written by Ranma ½ and Death Note writer Toshiki Inoue and music from frequent Final Fantasy contributor Nobuo Uematsu, Fencer remains one of the better role-playing collaborations of the last half-decade. Although a number of these reiterations are born from genuine fan request, just as many seem quickly crafted to pad the company coffers. With remakes, remasters, and ports comprise a significant portion of the game industry’s output, it’s natural to be a bit skeptical of the whole practice. ![]()
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