We set up new game mechanics, such as lockpicking, and overhauled the stat system.We designed new systems for how to depict water, ensuring it's smoothly flowing, fluid and beautiful, rather than static barely animated pixels.We created a weather system that realistically changes cloud movement & rain patterns depending on the wind, that respects existing weather patterns when generating new ones in order to ensure that the differerent weather layers match up.We improved the lighting system, added shadow-generation, had to find out how to create multiple shadow & lightlayers and designed a system that allows us to get different lighting & different daytimes.(Which requires about 6 different plugins, partially rewritten to functions, and one I had to code myself) We overhauled and revamped the combat system, added a new combat interface, created blinking animations for the characters, recalculated the balancing system and designed entire excel spreadsheets that allow precise balancing calculations to ensure the engagements are challenging and tense but fair.We added a clothing system that allow clothing to be switched which alters the appearance of the character in the menu, the map and in combat.We revamped the artstyle, replaced all previous characters with new, much improved versions."What a dastardly thing! You and the artist must be lazy! You're exploiting your 3 poor patreons!" But what if there was? That person might very well look at the content and say: Now I'm in the fortunate position that there's, currently, no one really interested and no one really bothered by that. No new fights, no new dialogue, no new maps, no new encounters, nothing. The patreon has only 3 patreons, and they're just there out of curiosity to see the patreon posts and what progress happens behind that scene.ĭuring this month, 0 content has been added to the game. The game is in its infancy, only a tech demo was released. I've joined an artist who's designing a game about a month ago. The result is that often times, much work can be done, exhaustively so, but nothing is at a state where it will be visible to the audience. That's when you realize you have to go back, redo the shots, change the lighting pattern, add new lights, remove others, and have everything, every frame, rendered anew. And just because it looks okay in your program doesn't mean it'll look good ingame. Every stone, every leaf, everything that is visible must exist before it can be placed. But quite often, you have to do a lot yourself. Sometimes, especially with 3D assets, these can be partially bought and then adjusted. What to the audience is a couple pictures in front of a forest background is a forest background that had to be created. At other times you may have to do extensive work to set up a single shot. Often you don't just produce content, you have to program and create mechanics, devise calculations, and consider the program code. The work of a developer, especially in video games, in not always quantifiable or immediately visible. That is not a bad thing, but saying you are halfway though a build, and you are having this much stress, make the built less of a gourmet meal with 15 courses, and more of a typical meal for a couple. Maybe your aspirations exceed your abilities. P_S_Y_C_H_O : Don't worry too much about what the community feels, you gotta do you to be healthy. However more importantly, hope you find a way to do this in a way that you are happy and healthy. Just get well, and I hope to see more coming from you soon. It is okay to release content for A, then the next time B, etc. Don't look at it like you gotta update a whole story for character A, B, C, D, etc. Their list is three pages long of what they did each release. There is a dev on this site, which like literally their changelog states they updated the version number when they release a new version. I understand you have plans, but make the plans more bite size, and then you have more of a sense of accomplishment. As someone who works 16 hours days frequently, I know how this works and you cannot work like this forever. That is not a bad thing, but saying you are halfway though a build, and you are having this much stress, make the build less of a gourmet meal with 15 courses, and more of a typical meal for a couple.īurnout is a bitch and if it is affecting your health, then you gotta start to think about how to help yourself out, and make it so you are healthy and can work productively.
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