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The company has added new capabilities since and the price has come down, but it's still best for the simple task of jotting notes. There is no waterproofing, no page-turn buttons, and no backlight. When WIRED writer Louryn Strampe reviewed it in 2020, she noted that other features were lacking and that's still mostly the case. However, you may need a Connect subscription ($3 per month) to access syncing and unlimited cloud storage. You can integrate your notes into Google Drive, Dropbox, or Microsoft OneDrive. You also upload PDFs and ebooks to the slate via the company's app or website, and ReMarkable has a Chrome extension that lets you send any webpage to read on the tablet. There are many ways to organize your work into different notebooks or quick sheets, and you can sort them with tags and folders. The tablet is $299, but you'll need to pay for a pen, which is an additional $79, or $129 if you want the one with an eraser on the other end. There is also a new keyboard attachment if you want to get some typing done (we haven't tried it yet). It can last for several weeks on a charge, and you never have to recharge the stylus, which also magnetically sticks to the side of the tablet. He says the matte screen feels like paper, writing on it is quick and responsive, and battery life is exemplary. This is one of the most well-known names in the category and WIRED reviews editor Julian Chokkattu has been using the ReMarkable 2 for more than a year. In terms of personality, anti-villains are kind-hearted and can be caring and honorable in nature, even towards their enemies, but it can be possible for them to treat their own allies with rudeness, which by its own accord, is a very unusual trait to possess. They'll see it as a viable means to a (possibly) good end. Most of them are probably well aware that what they're doing is "evil", unlike the blinded Knight Templar, but strive to maintain a façade of good PR, often by engaging in Pragmatic Villainy. For instance, heroes wouldn't know what to expect if their enemy shows caring and then attacks their reputation, without giving them an excuse to rationalize killing them. Despite this humanizing characterization, they are rarely less dangerous. The only reason some would even be considered evil at all is when they're the Designated Villain. Side by side, it can become very hard to tell them apart. They often reach a kind of critical mass that makes them more good than normal villains but not quite heroes, blurring the line between hero and villain the same way an Anti-Hero does, but coming from the opposite direction.Īnti-Villain is an attempt to lighten up a villain as opposed to an Anti-Hero, which has a tendency to darken the hero. Alternatively, their goals may be selfish or have long-term consequences they don't care about, but they're good people who might even team up with the hero if their goals don't conflict. Their desired ends are mostly good, but their means of getting there range from evil to undesirable. An Anti-Villain is the opposite of an Anti-Hero - a character with heroic goals, personality traits, and/or virtues who is ultimately the villain. We set up new game mechanics, such as lockpicking, and overhauled the stat system.We designed new systems for how to depict water, ensuring it's smoothly flowing, fluid and beautiful, rather than static barely animated pixels.We created a weather system that realistically changes cloud movement & rain patterns depending on the wind, that respects existing weather patterns when generating new ones in order to ensure that the differerent weather layers match up.We improved the lighting system, added shadow-generation, had to find out how to create multiple shadow & lightlayers and designed a system that allows us to get different lighting & different daytimes.(Which requires about 6 different plugins, partially rewritten to functions, and one I had to code myself) We overhauled and revamped the combat system, added a new combat interface, created blinking animations for the characters, recalculated the balancing system and designed entire excel spreadsheets that allow precise balancing calculations to ensure the engagements are challenging and tense but fair.We added a clothing system that allow clothing to be switched which alters the appearance of the character in the menu, the map and in combat.We revamped the artstyle, replaced all previous characters with new, much improved versions."What a dastardly thing! You and the artist must be lazy! You're exploiting your 3 poor patreons!" But what if there was? That person might very well look at the content and say: Now I'm in the fortunate position that there's, currently, no one really interested and no one really bothered by that. No new fights, no new dialogue, no new maps, no new encounters, nothing. The patreon has only 3 patreons, and they're just there out of curiosity to see the patreon posts and what progress happens behind that scene.ĭuring this month, 0 content has been added to the game. The game is in its infancy, only a tech demo was released. I've joined an artist who's designing a game about a month ago. The result is that often times, much work can be done, exhaustively so, but nothing is at a state where it will be visible to the audience. That's when you realize you have to go back, redo the shots, change the lighting pattern, add new lights, remove others, and have everything, every frame, rendered anew. And just because it looks okay in your program doesn't mean it'll look good ingame. Every stone, every leaf, everything that is visible must exist before it can be placed. But quite often, you have to do a lot yourself. Sometimes, especially with 3D assets, these can be partially bought and then adjusted. What to the audience is a couple pictures in front of a forest background is a forest background that had to be created. At other times you may have to do extensive work to set up a single shot. Often you don't just produce content, you have to program and create mechanics, devise calculations, and consider the program code. The work of a developer, especially in video games, in not always quantifiable or immediately visible. That is not a bad thing, but saying you are halfway though a build, and you are having this much stress, make the built less of a gourmet meal with 15 courses, and more of a typical meal for a couple. Maybe your aspirations exceed your abilities. P_S_Y_C_H_O : Don't worry too much about what the community feels, you gotta do you to be healthy. However more importantly, hope you find a way to do this in a way that you are happy and healthy. Just get well, and I hope to see more coming from you soon. It is okay to release content for A, then the next time B, etc. Don't look at it like you gotta update a whole story for character A, B, C, D, etc. Their list is three pages long of what they did each release. There is a dev on this site, which like literally their changelog states they updated the version number when they release a new version. I understand you have plans, but make the plans more bite size, and then you have more of a sense of accomplishment. As someone who works 16 hours days frequently, I know how this works and you cannot work like this forever. That is not a bad thing, but saying you are halfway though a build, and you are having this much stress, make the build less of a gourmet meal with 15 courses, and more of a typical meal for a couple.īurnout is a bitch and if it is affecting your health, then you gotta start to think about how to help yourself out, and make it so you are healthy and can work productively. The reason I wonder is because I have have no probs at all, with an ATI/AMD video card and Win7, but once I switched it to 1920x1080 the game went nuts, crashed constantly and/or wouldnt start ect.īut it runs fine at lower res, no crashes so far. I'm wondering if the people that are having problems have ATI/AMD cards and their default ingame res set at 1920x1080 and the ones that aren't have their default ingame res lower? The game seems to automaticaly pick up the nearest to default, and does have 1920x1080 as a choice. My monitor can (very) crappily display 1920x1080, but native is 1360x768. The game will run fine if its in 1280x720 or lower, but the second I drop it into 1920x1080 it crashes and will barely restart before crashing again. This is what I found: I have Win7圆4, a Radeon 6770 and a Phenom II x4 9xx. (Thanks Minty for the config location)- I can start the game and get through the intro just fine, although I made sure to advance it by hitting continue instead of letting it advance on its own - dont know if it matters. All Rights Reserved.Originally posted by raixel:After some research, this game appears to have some issue with ATI/AMD GPUs and the resolution 1920x1080. The graphics are great as well, they’re good. This game is a very fun game to play, there are many many hacks for this game which to me it’s not cheating it’s a big help for you to plug in the hacks (: ! I recommend this game to people that like to play PC fantasy games. The old man opened the book of Fate and now the hero must go stop the creatures that are in the dungeons of Druntia and Typhoon. Take on the quest to find the mysterious Book of Fate and save your beloved Grove once again More Than FATE Oh, yes. A new evil and ancient secrets threaten the very balance between the realms. What I just quoted explains how an old man tricks the hero of the town and involves him saying that a great evil has come. The manxome scourge has retreated into the shadows and you are victorious but all is not well. The hero must now stop this new foe by exploring the dungeons of Druantia, a realm of mossy forest and dry tunnels, and Typhon, a frozen tundra and arctic wasteland” (FATE Undiscovered realms, 2009) The old man has tricked the hero, and opened the Book of Fate, gaining its powers. But during the festivities an unusual old man appears and convinces the hero to come with him, telling him that another great evil has arisen. Fate: Undiscovered Realms is like an RPG version of the Bruce Lee movie Game of Death however, instead of climbing up flights of stairs to finally face Kareem Abdul-Jabbar, youre climbing down. “The hero of the town of Grove has completed his quest and celebrates his victory. There are thousands of dungeon levels you can descend to. Take on the quest to find the mysterious Book of Fate and save your beloved Grove once again 7. Each dungeon has it’s different feature and is completely randomized than all others, the layouts, treasures, monsters everything. The manxome scourge has retreated into the shadows and you are victorious but all is not well. The more the player descends the harder the opponents get. This type of game is called dungeon crawler, the player goes goes through many significant levels as he/she descends through the dungeon. Fate Undiscovered Realms (FUR) is a fantasy role action playing game similar to Diablo and Diablo 2. Fate is a video game by WildTanget and was released in July, 17, 2008. The radius of the circle through which the car is turning is 25.0 m. The maximum speed with which a 945-kg car makes a 180-degree turn is 10.0 m/s. Now consider the following two problems pertaining to this physical scenario of the car making a turn on a horizontal surface. Such an analysis is the first step of any problem involving Newton's second law and a circular motion. Observe that each force is represented by a vector arrow that points in the specific direction that the force acts also notice that each force is labeled according to type (F frict, F norm, and F grav). This analysis leads to the free-body diagram shown at the right. Without friction, the car would turn its wheels but would not move in a circle (as is the case on an icy surface). It is the friction force that supplies the centripetal force requirement for the car to move in a horizontal circle. An analysis of the situation would reveal that there are three forces acting upon the object - the force of gravity (acting downwards), the normal force of the pavement (acting upwards), and the force of friction (acting inwards or rightwards). Since the car is positioned on the left side of the circle, the net force is directed rightward. The diagram below depicts the car on the left side of the circle.Īpplying the concept of a centripetal force requirement, we know that the net force acting upon the object is directed inwards. To illustrate how circular motion principles can be combined with Newton's second law to analyze a physical situation, consider a car moving in a horizontal circle on a level surface. The mathematical equations discussed in Lesson 1 and the concept of a centripetal force requirement will be applied in order to analyze roller coasters and other amusement park rides and various athletic movements. In this Lesson, we will use Unit 2 principles (free-body diagrams, Newton's second law equation, etc.) and circular motion concepts in order to analyze a variety of physical situations involving the motion of objects in circles or along curved paths.
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Blank Craft Supplies for Personalizationīecause we are a major distributor for some products, we price very aggressively by sacrificing profit margin whenever we sell in bulk.Heavy Equipment & Agricultural Supplies. Aside from the title song, included on this volume were "That's What Makes the World Go 'Round" (The Sword in the Stone), "Kiss the Girl" (The Little Mermaid), "A Whale of a Tale" (20,000 Leagues Under the Sea), "Someone's Waiting for You" (The Rescuers), and it also revealed the unknown lyrics to "Never Smile at a Crocodile" (Peter Pan). The theme to this video was the sea, and it contained 9 songs. Released in August of 1990, this video was hosted by Ludwig Von Drake. Oh, and the theme to this volume was music. When this video was re-issued in 1994, the UK version was renamed "101 Notes of Fun", and one of the songs was replaced with "Cruella De Vil" (101 Dalmatians). This one also had a bunch of rare and obscure songs that not many Disney fans would recognize. The two latter songs were featured as two of the 12 songs included on the video as well as "With a Smile and a Song" (Snow White), "Strolling Through the Park" (Nifty Nineties) and "All in the Golden Afternoon" (Alice in Wonderland). While "Fun with Music" was the title song on this video, the main song was "Why Should I Worry?" (Oliver & Company). Professor Owl hosted this video, but there was a section of it where Ludwig Von Drake took over. Aside from the title track, included on this video were "Cinderella's Work Song" (Cinderella), "Winnie the Pooh" (Winnie the Pooh), "I Wanna Be Like You" (The Jungle Book) and "Everybody Wants to Be a Cat" (The Aristocats), but most of the other songs on this volume were rare and obscure songs like "The Ugly Bug Ball" (Summer Magic) and "Old Yeller" (Old Yeller). There were a total of 10 songs on this volume. This volume was hosted by Jiminy Cricket, and the theme to this one was animals. This is considered the fourth volume of the series, but it was released as the third in October of 1987. Toad), "He's a Tramp" (Lady and the Tramp) and "Step in Time" (Mary Poppins). There were a total of 9 songs on this video including the title song, "I've Got No Strings" (Pinocchio), "Nowhere in Particular" (Ichabod and Mr. The theme to this video was traveling, and unlike the first two, this one was hosted by Ludwig Von Drake. "You Can Fly" is considered the third volume in the series, but it was released as the fourth in February of 1988. It had a total of 10 songs including the title song, "Mickey Mouse Club March" (Mickey Mouse Club), "It's a Small World" (It's a Small World), "The Unbirthday Song" (Alice in Wonderland), "Bibbidi Bobbidi Boo" (Cinderella) "The Ballad of Davy Crockett" (Davy Crockett) and "Whistle While You Work" (Snow White).įrom this point on, all of the Disney Sing Alongs will have a theme to them. This one was also hosted by Professor Owl. This one came out three months prior to Volume 1. "Zip-A-Dee-Doo-Dah" was the first Disney Sing Along released, but it's labeled as Volume 2 of the series. "Heigh Ho" was the first Disney Sing Along that I watched, but when I watched this one, this is when I knew that this whole Sing Along thing wasn't going to be a one-time-only deal this was going to be a series. Before the credits, the videos often played a reprise of the title song. Songs that were included on this video were the title song, "Hi-Diddle-Dee Dee" (Pinocchio), "Yo-Ho" (Pirates of the Caribbean), "The Siamese Cat Song" (Lady and the Tramp), "The Silly Song" (Snow White) and "Let's Go Fly a Kite" (Mary Poppins). This video was hosted by Professor Owl, and it had a total of 10 songs. This is considered to be the first volume of the Disney Sing Along series, but it was released as the second. Now, let's talk about what the videos had on them. It was a pretty rocking good intro, and quite gnarly in retrospective, if you ask me. The intro went a little something like this: It then goes into an up-beat 80's-styled pop music while showing clips from the Disney cartoons, "Melody" and "Toot, Whistle, Plunk and Boom". While this showed, it played a carrousel-type of music. Then, we fade in to the title screen, which displays "Disney's Sing-Along Songs", and the name of the volume you were about to watch. It started out after the FBI Warning with the Walt Disney Home Video intro. What I remember most about these videos was the intro. This was something that gave kids an opportunity to sing along with and learn all the words to some of their favorite Disney songs. Before the 80's, believe it or not, there were no such things as VHS tapes, so kids couldn't watch their favorite Disney movies over and over again. Now, back in the days, this was really a big deal. When I was a kid, I remember having this collection of videos in a series known as "Disney's Sing-Along Songs". It's time for me to take you back to the past again.
In addition, the wire could feed out of the gun in a jerking or surging motion. “This could potentially stall out the motor, and even damage it. “This may cause excessive dragging of the wire through the gun, which overburdens the drive motor in the wire feeder,” he says. A cut or a kink in the gun’s internal liner, or damage to some other part of the gun that pushes against the liner, will hinder the smooth feeding of wire, says Myers. It makes it harder to push the wire through.”ĭamage to the gun inevitably results in bad welds. That can be restrictive to the feeding process. So it doesn’t take much for contaminants to enter the system at the drive roll end and get compacted in there. “The liner that the wire feeds through is not much bigger than the diameter of the wire itself. “Another concern is contaminants like dust, grease or metal shavings getting into the gun,” says Myers. While crushing incidents can damage a gun quickly, the general wear that results from repeated bending, flexing, and dragging over rough surfaces can be just as detrimental over time, he adds. “Maybe not to the point where it’s severed, but enough to prevent the wire from smoothly feeding through it and thus resulting in unsteady wire feeding.” “A piece of steel might fall on the gun or a forklift may run over it and crush part of it or deform part of it,” says Myers. Common threats are falling objects or heavy equipment running over the gun. Handling the gun for long hours has to be comfortable for the user.”īut even the most efficient gun is subject to damage on the construction site. It has to be lightweight and the cable must be flexible. “But you also have to hold the gun all day long, so you don’t want it to be too heavy. “You want a gun that’s rugged, because it has to hold up to being dragged around,” he says. It can become too hot to hold, or potentially start a fire.”Ī good gun also balances durability and comfort, Myers adds. It’s primarily wasted energy, but it’s also a safety issue if the gun overheats. And it also heats up if you have bad connections. “If you have a loose connection, you lose current and you lose efficiency. “From the wire feeder to the contact point, every time electricity flows from one conductor to another within the gun, you need a nice, tight connection,” says Myers. That efficient transfer of electricity is not only a defining factor in the welding operation, but also in welding safety. The wire is not energized until it gets to very end of the gun.” At that point, the wire touches the contact tip and becomes electrically charged. “So it’s transferring electricity all the way out to the contact tip. “The gun is basically a series of copper strands and tubes with an insulated outer jacket and an insulated hole or liner in the middle that the wire travels through,” says Myers. A welding gun designed for self-shielded flux-cored welding performs two important functions – cradling the wire coming from the wire feeder and extending the welding circuit out to the contact tip. You don’t have to haul the extra shielding gas tanks around, and you don’t need an additional gas line.”īut the self-shielded flux-cored welding process is only as efficient and productive as the gun the operator holds to perform the welding. You can weld in wind up to 30 miles per hour, and you still won’t get the contaminants that you can get when the wind blows away your external shielding gas. “One is just the reliability of the self-shielded process, even when there’s wind at the welding site. In an environment like this, the self-shielded flux-cored welding process is generally preferable to the gas-shielded process for two reasons, says Tom Myers, Senior Application Engineer for Lincoln Electric. Filled with dust, debris and heavy materials in every corner, and frequently exposed to the elements, the typical field welding site can be a challenging place for even the most robust welding operations. Straight Shooters: Ruggedness and Flexibility Define Reliable Flux-Cored Welding GunsĬonstruction sites and outside welding yards are no place for delicate or inefficient equipment. |
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